Life still has me running all over the place. I've fallen into a routine, and depending on the day it changes a little but it mostly goes with waking up, going to work, going to school, going back to work, a little more work once I get home, trying to relax a little before bed, and repeat. At times it feels monotonous, I lose track of days, and without weekends anymore things just seem to blend together. People ask how I'm doing and sometimes the best I can come up with is a status update on all of the stuff that I'm working on. It's all I think about, it's pretty much all I do, but I'm pretty happy. Working on new projects, texturing new objects, or seeing projects move forward excite me. It's all I got right now, that might sound a little pathetic but mostly everything I work on right now feels pretty worth while.
Sometimes it's really hard... It's hard to keep up with everything, switch from one project to the next, and to keep my head straight (Please note, this doesnt not by any means imply that I would rather be on one project right now or that I'd like to be taken off of one. Just stating it's complexities). It's hard to hear that I should be learning new things, exploring new areas, and investing my time in researching new methods that no one else in my classes are trying. I'm not saying that any of these things are bad, but when your investing all of your time and your told that you should be giving more... I'm nervous that I'm reaching my breaking point. Lauren and I have been pretty ambitious with our game concept, but I wouldn't want it to be anything less with us. I'm just not sure how feasible it will be if I try to split more of my time away from generating art and focus more on trying to find new methods. I'm hoping if I can get through this next environment pretty quickly, I'll be able to have the time to do the polish work. It's hard having your artwork be compared with Riven or Exile, when I just don't have the time or the resources to make it to that quality... but I'm trying. I think this all is very good experience nonetheless, it may feel hard but it'll make me stronger for it in the long run. Perhaps it will make it easier for me to handle so many things at once with a potential job in the future, this sort of crazed multi-tasking that I've got going for me right now. I don't think I've ever looked forward to Christmas break more than I do this year... the thought of having a couple weeks, even weekends for a little while will be great. Anyways, CIMIT is looking to go through some more mechanics revisions in the near future. I've taken a more designer role on the projects which is sort of interesting but I'm excited. UNFPA I've taken more of a managerial role right now, trying to get my group nailed down, my designers to possibly work a little more effectively, trying to find a good character direction with my co-artist, and all the while doing possible interface concepts. In Lauren and my game I've started working on another environment, which I'm pretty excited about. The renders already are looking pretty decent so I'm hopeful for it.
Next week will be extremely exciting/hectic for me as well, as I'll be headed up to the Montreal International Game Summit!! I'm so excited after reading some of the key note session descriptions, it's such a weird feeling heading to a conference that's actually on games this time around haha. Actually I'm really excited about this one talk about mood with lighting, hopefully it will help me with our production game. Another exciting piece is that I'll actually be speaking at MIGS!!!! I couldn't be more excited, but also I couldn't be more nervous haha! I've spoke in front of thousands of others in the past, but none of them I really considered potential employers! I hope I do well, but luckily I'll be joined by Ann, Heather, and Brian! This is such a huge opportunity, that I'm still just in awe of it a little. I actually ran around trying to get business cards printed up, and even bought myself a URL wesknee.com I haven't had the time to actually build the website, so I have a pretty bad placeholder up there for now and people can access my resume. Which is a pretty good thing I think. On the flip side I can't help but think of what work I may miss due to MIGS, but I'll figure it all out and get it all done.
I think that's all that's going on with me right now, I'd like to post a new render of what I'm working on right now but I think I want to finish some of the textures first =)
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